Follow by Email

Follow by Email

Saturday, August 12, 2017

Team Yankee: Clash at Hof!

Today I got to play against my younger son, Jeremy (aka Petaredhammer) in a series of tank on tank clashes in the Hof Corridor.
Both of us are pretty new to Team Yankee, so we decided to try out the Team Yankee campaign in the main rulebook. Todayƛ fun and games revolved around three games of ¨The Last Battle of Tank 66¨ and a single game of ¨The Battle of HIll 214¨.
For the first round we decided to play the Tank 66 scenario and that the winner won the best two out of three. What a neat little learning scenario. It was a tough round of games for both of us. The first was a total win for me as I trashed all three of his tanks in two turns. My gunner was on fire as he blasted two T72s during the first turn and then lazily smashed the last during turn two.
Game two was a lot rougher for me. My gunner took out just one tank in the first turn and bailed another. The second turn saw Petraredhammer quickly remount his bailed tank who then proceeded to obliterate my lonely M1 in a nasty platoon volley.
Game three wasn´t much of a contest for the Soviets. My shooting just plain sucked. I bailed just one tank who promptly remounted. Petaredhammer volleyed again and took me out. Game, set, and match! Overall I did okay killing four T72s for a loss of two M1s but Petraredhammer pulled the best out of three. We decided that this gave him the extra 3 tank company for Hill 214.
Hill 214... what an ugly place, and a night action to boot! I have to say that this was the ugliest slugging match
I´ve played in some years. Both sides really dug in their heels and gave it their all. This game took us two hours to play. Granted there was a lot of rules research, but on the whole it was a game full of maneuver and play and that is despite the US being fixed to defending one objective.
For this game we played with the more tank options which gave Petaredhammer the following force:
1 T72 Battalion Command Tank
3 T72 Company
3 T72 Company
4 T72 Company
1 Motor Rifle Company, dismounted with 7 AK-74 teams, 6 RPG-7 teams, and 2 PKM LMG teams.
My much reduced company team had:
Command Platoon with 2 M1s
One Maneuver Platoon with 2 M1s
1 M113 Carrier platoon with 2 M113s
1 Mech Infantry Dismount Platoon with 2 M249 teams and 2 Dragon teams.
To keep the game simple I left off the minefield.
I deployed the two short tank platoons in the two clumps of trees facing north and the M113 carrier platoon facing south and deployed in the woods south of the objective. The dismounts were in ambush.
Petaredhammer placed his infantry in the town and the the bulk of his tanks were setup in the top right hand corner. He also placed the battalion command tank on the road near the village to support the infantry.
Because we were short tanks we decided to keep one 3 tank platoon off board until he had lost three total tanks. As events would have it these tanks appeared on turn four.
Since we couldn't find rules that told us otherwise we decided to roll for initiative each turn.
Turn one opened with me winning initiative! I quickly went on the offensive and fired my maneuver platoon at the Soviet battalion commander who was sitting on the road, all by himself!! A 6 gave me a 24¨ engagement range (this was a night action) and I went for it, burying the Soviet colonel under an avalanche of SABOT rounds. My command platoon immediately picked up a 24¨ engagement range and opened up on the two small tank companies that were north east of my position. Yeah... that didn't work out so well. I managed to bail just one tango.
At the bottom of turn 1 Petaredhammer remounted his bailed tank and managed to get his CO into another tank with a lucky die roll. Both tank companies rushed forward in a solid phalanx! It was a lovely sight.... too bad the lead company nearly blocked out trailing company!!!! The No Line Of Sight rule on page 40 can be a real pain. Still Petaredhammer soldiered on and fired what he could. Yeah, Soviets firing at US tanks at night and concealed in woods. Petaredhammer just couldn't pull the sixes he needed to score a hit.
Turns 2-4 were times that tried men´s souls, or at least my son´s! My M1s stayed on target and started picking off his T72s, one after another. Petaredhammer was landing hits too and was slowly whittling down my armored force, but I was getting the better of the exchange! Concealment and night with thermals gave me the edge in this tank action. The Soviets just couldn't match the Abrams tank shot for shot. Turn 4 was the worst as my M1s took out three tanks in one shooting phase! Petaredhammer realised that he was going to lose unless he changed tactics and quick!
Around Turn 5 he FINALLY started doing something with his infantry. It wasn't anything particularly clever, but it was enough. Soviet infantry, in swarms, began to emerge from the village and drove like a hammer towards the objective. I rushed my dismounts into position from ambush to join a short skirmish line being formed by the small carrier platoon. Together the grunts and tracks began to pour a weathering fusilade of hot lead into the advancing crunchies. That´s when I realised just how nasty a 12+ team platoon with a 3+ save really can be.
I poured fire into them but they just kept coming! By turn 7 they were in position to storm Hill 214 itself, but I was determined to stand! A blistering defensive fire phase saw off the first Soviet rush, but those stubborn commies rallied with a roaring ¨URRAH!!¨ and rushed my position again, this time supported by a fusilade of their own. Bitter hand-to-hand fighting raged along the length of Hill 214 and when the dust cleared the Soviets stood victorious. My infantry teams were wiped out and one of my M113s was engulfed in flames. However the hill was littered with dead and dying Soviets. My surviving track tried to rally, but failed. My left wing was totally crushed!
So I did the only thing that I could. I ordered my surviving tank to ATTACK! The Abrams rolled forward and poured a terrible volley of SABOT rounds into the surviving T72s reducing the survivors to burning scrap in a superb demonstration of advanced gunnery (SFC Lemon would have been proud!). My last runner then turned on the next turn and poured a savage volley of machine gun fire into the mob of Soviet infantry, forcing them to retreat (well, not really. I just killed off the lead teams that were on the objective).
At that time me and my honorable opponent decided to call it quits.. it was time to head home. He was now down to just the dismounted infantry with 7 teams left and I just had a single M1 who was my company commander. Odds are that I would have failed my formation morale roll (I´m terrible when it comes to rolling just one die, just horrible). But Petaredhammer pointed out that his force was hanging by a thread too, so we called it a hard fought draw.
It´s really too bad that I got to the game store with a dead phone. It was an intense game that would have made for some great visuals. Granted, most of the models were unpainted, but still, it was a visually amazing game. It was also a bitter and hard fought action to say the very least.
If the rest of the campaign winds up like this then we are in for an awesome ride!
Time now Charlie Mike!

Tuesday, April 26, 2016

Team Yankee Collection

 What you see is what I have.
Bannon's Boys
1 Mech Platoon with M113s
P's Bears
2 BMP Companies
1 Motor Rifle Company (dismounts)


Wednesday, October 14, 2015

Team Smith OOB

Hi all,

Welcome back to the next installment of my on-going effort to bring WWIII back to my gaming table.

When we last spoke I was filling you in on where I was taking my American collection: that I was going to use the real-life 31st Armored Brigade of the Alabama National Guard as the parent organization for my collection.


This week I'm zooming in to view the company team that I'll be putting on the board that is from the 31st: Team Smith!  I'll give you a starting order of battle for this ad hoc force that will be spearheading my force.  They'll be the first to face the full fury of my ever-growing Soviet hoard!  So here's an OOB and the background fluff for this group of weekend heroes who've been yanked into the most terrible war of modern times. 


Team Smith is a fairly typical company team from the 31st Armored Brigade.  It is built around C Company, 1st Battalion, 167th Infantry and elements from A Company, 1st Battalion, 131st Armored Regiment.  A 1/131 Armor was exchanged for A 1/167 Infantry, so now the crunchies of the "4th Alabama" have found themselves in the infantryman's version of hell... assigned to an armored unit! While Charlie Company remained with the battalion poor 1st Platoon has been swapped out for the 1st Platoon (tank) from Alpha Company,   All of this platoon cross attaching has left 1/167 Infantry looking something like this:


Task Force 1/167 Infantry (4th Alabama)


HHC (Hq and Hq Company)

Able Team (Tank Heavy Team with 2 tank platoons and 1 mech platoon)
Baker Company (Mech pure team with 3 mech platoons)
Charlie Team (aka Team Smith with 1 tank platoon and 2 mech platoons)
SSC (Service and Support Company)

In addition to the battalion's organic and cross-attached element the 4th Alabama has picked up other attachments:


1 ADA Platoon (M163 Flyswatters)

1 Combat Engineer Company (to support the task force's maneuvering).

Team Smith's current OOB looks something like this:




Company HQ with 1 (11 man) AR squad, 1 Jeep, 1 2 1/2 Truck, 2x M113A1, 1 M60 GPMG, 2x M203 

Company Maintenance Section with 12 men, 1 Jeep, 1 2 1/2, 1x M113A1, 1x M578, 1x M203. 1 M88 ARV with a heavy maintenance team (4 men) from 1/131 Armor.


2 Mech platoons with a five man platoon command team, 4x M113A1, 3 (10 man) AR squads armed with 6x M203, 3 GPMG, 3x 90mm M67 or M47 Dragon (M67s in Alabama, M47 in Germany- however some of these weapons were brought with the company to Germany)


Heavy Weapons platoon with Platoon HQ: 1 Jeep and command team (5 men)

1 Medium Mortar Section: 3x 81mm M125A1, 1x M113A1 with MFC, 4x M203 (14 men)
1 ATGW Section: 2x M150 (TOW) (6 men)


1 Tank Platoon with 5x M60A1 (20 men)

1 M163 ADA platform with 1 Redeye MANPAD SAM team (4 men).


Company Personalities:

As war breaks out in Germany Team Smith can count on the efforts of about 143 souls. 



CO: Captain Daniel Smith. Dan Smith is one of first African American officers in 31st Armored Brigade, A 1977 graduate of the University of Alabama, Smith played football under head coach Paul "Bear" Bryan.  He was suppose to be a first round NFL draft choice however he badly fractured his leg while playing during his senior season.  He's now a football coach at a Birmingham high-                                                        school.


XO: 1st Lieutenant Justin Jacks. Jacks is an oddity in the company.  He's a former marine and a veteran of the Battle of Hue.  No one really knows how he found himself in the National Guard, or even what he does in civilian life, and he's not answering questions.  He drills the men mercilessly and is a stickler for marksmanship  weapon PMCS.  He still calls his soldiers "doggies".  His preferred weapon is the M1911.


1st Sergeant Kevin Leary. "Top" Leary, according to the GIs of Charlie Company, is the world's meanest Kindergarten teacher.  He's also the oldest man in the company at 39.  Leary was drafted into the Army in '65 and served two tours in 'Nam with the 11th ACR where he was the driver for Captain David Drake.  Even though Leary knows the "Track" (M113) like the back of hand he swears that he'll buy it in one of those "death traps" one of these days.  


2nd Lieutenant Stuart Kyote. Kyote is the 1st Platoon leader.  He and his bunch of M60 tankers were cross-attached to Team Smith just a month before WWIII broke out.Stuart's mom was a war-bride from the UK (his dad was a 1st ID veteran from WWII), and even though he hales from Dothan, Al he speaks with a sharp and crisp English (Public School) accent.  Kyote, and his platoon,  are still struggling to find their place in Team Smith.  It's always tough to be the cross-attached guys. 


More later.  Time now Charlie Mike.

Saturday, October 3, 2015

Meet the Dixie Brigade: 31st Armored Brigade

A few weeks ago I saw these guys on sale at Ebay.  When I saw this lot I knew I had to get them!



They're not much to look at.  The previous owner did little more than spray them with a sort of glossy OD green and slapped on the US white star.  You can even still see metal down around the road wheels and tracks so it was just a quick slapdash job meant to be played with and not looked at.  But it doesn't matter to me, I was just enchanted by the idea of having my first "dinosaur" force!  A force of M60 tanks!

You see, I was at the tail end of the Cold War.  I joined up in '89 and didn't even give the M60 a thought when my recruiter asked me which tank MOS I wanted.  Of course I wanted to be on the Abrams.  It was the newest, sexiest tank in the service and only the Army had them so that's where I wanted to be.

Some months later, after training, I found myself in the 12th Cavalry Regiment working with a lot of the old hands who had been in the army for what seemed to me to be forever!  That's when I heard the old, funny stories about the "dinosaur" and I was always amused at how much those old crews loved, and hated, the "dinosaur".  




I always thought the '60 was an ugly vehicle.


Like something out of WWII.  But I have to say now, there is a sort of charm to the "dinosaur".  I'm not sure what it is, but there's a cool retro look maybe to it.  I now sort of regret that I didn't start with the M60.  After all, when it left the Army it was the end of an era.  The old beast served during the height of the Cold War and for many years, since the late 50's, it was, in one mark or another, the main tank in the Army.  I had a chance to crew one and I declined the offer.  Oh well.

Anyway, when I saw this lot I saw another chance to use the '60, so I didn't let it pass up.  
However once I got the things I was sort of at a loss.  I never spent time around M60 units so I had no clue who had them nor did I even know how they were organized!

Luckily I found this!

31st Armored Brigade


Funny, I have lived in Alabama for much of my life and I didn't know a thing about the 31st Armored Brigade.  Cooler still, they were equipped with the M60A1 all the way up until 1989 at which point they upgraded to the M60A3.  Not a bad deal for me.  The best plus is that they were assigned to Germany!  If WWIII had broken out the Dixie Brigade would have joined REFORGER and been sent to Germany to help USAER save NATO.  




So that's who these boys are going to be.  They are going to be the leading element of the 31st Armored Brigade and they'll see action during the days that followed the Warsaw Pact invasion of Germany.  M60s vs the T72s and T62s of the Soviet follow-on forces in a final, last ditch stand before the Rhine

This little collection gives me a very nice start to my Dixie Brigade force.  Here's a few more pics of this little band of dinosaurs.



Here's the supporting element.  The first row has two mortar M113 tracks (with 4.2" mortars of course!) a M577 HQ track (you know you're in trouble if he's seeing action!) and a pair of M163 flyswatters.  They'll probably have a couple of Stinger/Redeye SAM teams.  Granted, the Micromark sheet doesn't have M163s on it, so I'll assume SACUER rousted up a few to 
boost up the brigade's AAA firepower.




The next two rows are my critical infantry support: vanilla flavored M113A1s to carry at least two platoons of mech infantry.  One of the cool factors this unit has going for it is that the 1/167th Infantry was armed with either the M47 Dragon or the M67 90mm recoilless rifle.  I might have to go out and grab some Vietnam era GHQ infantry heavy weapons troops so I can field a few of those.  I only need 8 of them to carry two infantry platoons and I have the necessary GIs now.




 This last picture shows the core firepower of my Dixie Brigade: the M60s.  



The ebay lot didn't identify them beyond being M60s.  They aren't GHQ like the M113 tracks, but they have a circled "C" mark under the hull, so I think they are C in C miniatures.  They look a lot like the C in C miniatures but they don't quite match up with anything on the site.  They have bustle racks but no infra-red searchlights.  So they don't exactly match what's on the site. Anyone have ideas about who's they are?  Anyway, I'm going to field them as M60A1s.

I plan to repaint the whole lot in acrylic paints and tone down the green and put in more earthy browns so I can match-up with the NATO camouflage of the time.   To protect the new paint jobs I'll mount them (and all of my forces for that matter) on Flames of War small bases.  I've done that in the past with my micro armor and have been very happy with the results.

To expand this little force some more I plan to grab a blister more of the M60A1s and M113A1s from GHQ along with a pack of M150 TOW vehicles and a pack of M151 jeeps.   With those figures in place I'll have a full company each of armor and infantry along with some useful attachments.  This force will provide the core of my WWIII campaign.

I'll come up with a roster that will provide me with my forces.  They'll come from the totally fictional 2nd Battalion, 131st Armored Regiment and the 2nd Battalion, 167th Infantry (aka the 4th Alabama!)




Maybe over the coming week I will be able to recondition enough of these guys to play a short game of Ivan's 5 Core Company Commander.

Later!  Time now Charlie Mike.

Saturday, September 26, 2015

Cold War vehicle stats for 5 Core Company Commander

Hi,

Welcome back to Round Down Range: Modern Wars.  As I told you in my last post I'm in the process of collecting and organizing my 6mm collection for some Cold War Gone Hot gaming.  I know a lot of people wrestle with which part of the Cold War to do.  Many do the part with the coolest tanks, while others do what they know like their own units.  I've decided to go back to my 80's reading list and pick out a book I happily remember:

This was one of my very first books on WWIII and it's by one of my favorite WWII: General John Hackett.

General Hackett was a very colorful figure.  He is probably best remembered as the commander of the 4th Parachute Brigade at Arnhem.  He was wounded during that action, captured, and then escaped to friendly lines!  And that's just what he did in 1944!  He was once a horse cavalry commander and later he commanded tanks in the 4th Armoured Brigade during Operation Crusader!
How can you miss with an author like this?

Anyway, I will be using Hackett's World War III as my main resource for my campaign.  Yes, I know, there are a lot of errors in that text, but that's okay!  I'm not so much trying to create reality as I am experiencing a book through the medium of miniature gaming.

So to kick things off I've been collecting miniatures from a number of sources.  Mainly Ebay and directly from GHQ.  I know GHQ is pretty expensive but you do get what you pay for and GHQ is among the best.  Besides I'm not raising whole 1:1 battalions!  Just a few companies will suffice so that I can play games like the sand table game I mentioned in my last post.

For rules I've decided to take the leap of faith and go with Nordic Weasel's 5 Core Company Commander.  I know that there are rules out there that are more complete with full lists of forces and stats on everything, but I have to say that I love the feel that I get from reading 5 Core Company Commander.  This game literally is a simple tool box that I can use to build my own games.  Just Jack of TMP fame has been using them for a while and his AARs are real gems to read.  So if they work well for him then they'll be just fine for me.

However there is one sticky issue I have to sort out before I can even start to game:  I have to assign stats to my units.  5 Core is deliberately vague when it comes to statting out vehicles.   That job is very firmly left in the hands of the gamers so that the game can be flexible enough to cover many periods without creating a ton of extra rules.

So what I've attached here are my thoughts on how the vehicles of Hackett's WWIII would interact with each other on the battlefield.  I started out with what I thought were the two basic vehicles of the two forces:  the T-62 for the Soviets:



 ...and the M-60A1 for the US.


I then compared and contrasted all of the other vehicles against these two.  I also took some liberties with equipment to create what I think would make the vehicles at least a bit different from each other. I tried to use Sir John's book as my main source material, but I liberally used Wikipedia and my own background knowledge to plug in holes.  I'm sure I've made mistakes here and there or have been inconsistent as well.

But that's okay with me.  I'm looking for more of a beer and pretzels game than a hard core simulation.  So feel free down load these stats, play with them, change them, whatever.  But do leave feedback.  I want to clean them up a lot before I put metal on the table.

Thanks for stopping by!  Time now Charlie Mike.


Tgunner's Cold War Gone Hot armor table for 5 Core Company Commander
M60 A1
M60 A3
M1 IP
M2/M3
M113
M551
HUMVEE
T62
T72
BTR60
BMP1
BMP2
BRDM2
M60 A1
O
K
K
O
O
O
O
O
K
O
O
O
O
M60 A3
O
K
K
O
O
O
O
O
K
O
O
O
O
M1 IP
O
O
K
O
O
O
O
O
K
O
O
O
O
M2/M3
T/O
T/K
T/K
K/O
K/O
K/O
O/O
K/O
T/K
O/O
O/O
K/O
O/O
M113/901
T/O
T/O
T/K
T/O
K/O
K/O
O/O
T/O
T/K
K/O
K/O
T/O
K/O
M551
K/O
K/O
K/K
O/O
O/O
O/O
O/O
K/O
K/O
O/O
O/O
O/O
O/O
HUMVEE
T/O
T/O
T/K
T/O
K/O
T/O
K/O
T/O
T/O
K/O
K/O
T/O
K/O
T62
K
K
K
O
O
O
O
K
K
O
O
O
O
T72
O
O
K
O
O
O
O
O
K
O
O
O
O
BTR60
T
T
T
T
K
T
K
T
T
K
K
T
K
BMP1
K/O
K/K
T/K
K/O
O/O
K/O
O/O
K/K
T/K
O/O
O/O
O/O
O/O
BMP2
T/O
T/O
T/K
K/O
O/O
O/O
O/O
K/O
T/K
O/O
O/O
O/O
O/O
BRDM2
T
T
T
T
K
K
K
T
T
K
K
T
K
TOW
O
K
K
O
O
O
O
O
K
O
O
O
O
Dragon
O
K
K
O
O
O
O
O
K
O
O
O
O
SAGGER
O
K
K
O
O
O
O
O
K
O
O
O
O
AT-4
O
O
K
O
O
O
O
O
K
O
O
O
O
RPG-7
K
K
T-K
O
O
O
O
K
K
O
O
O
O
LAW
K
T-K
T-K
K
K
K
O
T-K
T-K
O
O
K
O

Left Column = Shooter Top Row = Target

Example: A T62 engages a M60A1 so it would roll a shock die and a kill die because it is a Killing shot.
Example: A M2 engages a T62 with its missile so it would roll 2 Kill dice because it is an Over Kill shot.
Example : A Soviet rifle squad fires frontal RPG shot against a M1 so it would roll a Shock die for a Threatening shot.

Left of / Main Gun
Right of /  Missile

T-K: Frontal shots Threaten, flank shots Kill

Notes 

All tanks have a HMG, Co-ax LMG


HUMVEE either has TOW or M2HB so it either uses the gun OR missile rating.


Vehicles that use missiles cannot move during the same turn they shoot their missiles.


The Russian T72 can fire missiles, however I think it only adds to range.  My stats for the T72 assume it has advanced armor or reactive armor.  I'm aware that Soviet forces in Germany used the T64 so my games simulate Hackett's book, not real life.

I broke from Hackett to use the M1IP.  However there aren't too many differences between the XM-1 or the M-1.  In fact many of them were later pulled into depots and upgraded to the IP standard.  This was under way by 1985 so I think it's reasonable to use the M1IP for these games.  Plus it did win the Canadian trophy in 1985!!

Flank and rear is determined by the hull's facing. Front 180 degrees is frontal. The rear 180 is rear. M113 stats are for the PC and all variants. The M901 may fire missiles.


All M-113 variants have the M2HB (except M901) and use the gun rating above.


The M1, M60A3, M2/M3, TOW, and M901 have thermal sights and may see through
smoke and at night and suffer no ill effects.

T = Threatens 
K = Kills
O = Overkill 

Finally I rated friendly vehicles against each other for hypothetical games.